
PREHISTORIC KINGDOM JURASSIC PARK PATCH
Soon after the Kickstarter, the Jurassic Patch was then released for the Steam Demo during March of 2018, adding Allosaurus, Dryosaurus, Stegosaurus and Camarasaurus along with a few new features for the core gameplay such as some new fence material types and some other customization features for structures and construction-related items.įuture releases set for multiple builds, Pre-Alpha 2 set for Q1 of 2019, Alpha set for Q2 2019, and Closed Beta for Early Summer of 2019 around this time, although these plans for future releases were delayed further due to shift in development plans. Most of the concepts would be scrapped post-demo.Īfter the launch of the Steam Demo, the Kickstarter was launched which would help fund the development cycle for the current status and future of the game. "Morrison Sauropods", "Prince Creek", and much more other formations and thematic concept art charts were made. A lot of them include entire artistic charts of animal designs that were mainly themed to different formations. Multiple pieces of concept art can be found dating back to the Demo days of Prehistoric Kingdom. Only Tyrannosaurus, Triceratops, Gallimimus, and Velociraptor would be the four animals that were confirmed to be considered for this more refined, new, and more modern Prehistoric Kingdom, although as of now, Gallimimus and Velociraptor are not yet known to appear in the upcoming Q2 Early Access in 2022.Īlong with the dinosaurs, very basic gameplay features were available, such as rudimentary exhibit building and a grid-style setup for buildings, causing some limitations for the freedom of structural placement and customization in the limits of rotation, transforming, and other features that would be limited from the grid style, mostly resembling to old tycoon zoo games in setup.

PREHISTORIC KINGDOM JURASSIC PARK FOR FREE
This would last for about a year until the Steam Demo would be officially released to the public for free halfway through the year of 2017.Īt that point, only a few creatures got into the demo, despite the long lists of planned animals that had been shown beforehand. Soon after the Tech Demo was launched, what is regarded as "General Inactivity" (as dubbed by the 5-year anniversary poster) caused development to grind to an almost complete halt before development picking back up again halfway through 2016, serving as the foundations for the Steam Demo's release. This was one of the first times the public could at least play Prehistoric Kingdom, although it was very limited and lackluster due to how much was developed so far in the short amount of time given. This would result in a large amount of cut animals that would be looked back upon.Īs time progressed, Prehistoric Kingdom refined much of its initial concept while trimming off any of the extra fat, which led into the summer of 2015 when the first Tech Demo was released publicly. However, due to an overabundance of ambition compared to the small scope of the team, much of what had been worked on was cut in the name of time and resources, as the team had clearly bit off much more than they could chew.

Much of what was made had a highly stylized artstyle, though the roots of the goals of the game tie back to this time era, with one of the main goals being to have a park-builder where most of the animals were simultaneously paleontologically accurate yet also mildly stylized, deviating from accuracy with the goal to please both the public eye and people who aim to see paleontologically accurate creatures in a park simulation game. A supposed amount of "100+ animals" were thought of and planned. Both teams would remain seperated due to unrelated matters to the game and differences in vision.Īlmost immediately upon creation, ambitious concepts and ideas were thrown around involving what would appear ingame for both the creatures and gameplay mechanics. And one group would create the name " Prehistoric Kingdom" in replacement of Jurassic Genetics and continue on with the name. The remaining team members previously mentioned would split, one group would continue on with some remnance of the original concept with the name of " Mesozoica" and would continue on for an amount of time until its later demise. The name would later be dropped due to a "cease and desist" order because of Jurassic Park copyright. It originally went under the name of Jurassic Genetics, a different game in what was in mind for the future and developers, heavily inspired by Jurassic Park as a whole for its concept.


Prehistoric Kingdom was created around the time February of 2014 by Mau, Nathan, Kevin, and Matthew, who can call be read about on the developer page. Jurassic Genetics Trailer The original name of Prehistoric Kingdom, before taking shape into the current name
